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 Noghost 155

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osnap
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osnap



Noghost 155 Empty
PostSubject: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:06 am

New in this build:
cg_hitSounds: Boolean to control ProMode style hitsounds. If you are unfamiliar with these sounds, the hitsound you hear is based on the amount of damage you do to them. Sounds range from a "dink" (low damage) to a "donk" (high damage)

cg_centerPrintAlpha: allows you to control the alpha channel (the transparency) of text that gets printed to the center of your screen, like the server's message of the day, kill/melt messages, etc etc. Valid values are between 1.0 (not transparent ) to 0.0 (completely transparent)

On the scoreboard your ping value to the server is now displayed on the bottom of your lagometer. This ping is an instantaneous per-packet ping, rather than the rounded out ping you see on the scoreboard which doesn't always reflect a single packet loss or quick ping fluctuation.

This release also breaks apart the sounds/media pack from the mod portion of the codes based on feedback posted here. Server admins, be sure to upload both pk3 files to the server if you want people to use them. The sounds in the sound pack are the melting/freezing sounds and the ctf sounds.

Download it here.
http://noghost.net/modfiles/1.16/NoGhost_Client.zip
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:12 am

is this forreal am gonna get it
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osnap
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:16 am

yea its for real lol. why would I lie about this lol. I took that info from noghost.net
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L@zOr
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:19 am

nice am gonna download Smile
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osnap
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:25 am

i like the new sounds Cool
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:30 am

was just saying 155 came out sooner than i expected lol!
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PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:31 am

what does the sounds do Question
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osnap
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:31 am

oohh lol =p

yea me 2 but im happy it did


Last edited by osnap on Sun Apr 05, 2009 7:51 am; edited 1 time in total
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osnap
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:32 am

cg_hitSounds: Boolean to control ProMode style hitsounds. If you are unfamiliar with these sounds, the hitsound you hear is based on the amount of damage you do to them. Sounds range from a "dink" (low damage) to a "donk" (high damage)


go to the server and type /cg_hitsounds 1
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AxeL
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Noghost 155 Empty
PostSubject: Re: Noghost 155   Noghost 155 EmptySun Apr 05, 2009 7:49 am

I hope they stopped the bugs in ctf and a/w.
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the abster
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PostSubject: NOO!!!   Noghost 155 EmptyWed Apr 08, 2009 3:42 am

Sheesh...Cant believe I'll miss out on the new noghost.
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PostSubject: Re: Noghost 155   Noghost 155 EmptyWed Apr 08, 2009 5:42 am

cg_hitsounds 5 is awsome
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